The Active Gaming Company Named Exclusive Distributor By Lightspace Corporation

January 25, 2012

Today, The Active Gaming Company announces exclusive relationship with Lightspace Corporation.  The commitment to quality and reliability is essential in this partnership.  Lightspace has chosen The Active Gaming Company based on our excellent track record with our customers, partners and more importantly, our commitment to bettering the lives of our children.  It is our goal at The Active Gaming Company to further develop the Lightspace products through our relationships with key universities,

Konami’s NEW Classroom Edition

New Active Game Targeting Physical Education!

Konami is the reason the Dance Dance Revolution (DDR) craze was born. They initially released DDR and have continued to work on making the activity more desirable and effective. Recently, Konami released news of a new DDR product targeted directly towards physical education classrooms. From what I can recall, this is the only product that was designed specifically for the physical education classroom. The new product is multiplayer, meaning an entire class could potentially play at one time. The features are attractive to teachers because they have a built in ”playlist” and “roster” for teachers to use to assist with saving play time. In addition, there is a data card for every participant that stores information such as step count, scores, other personal information, etc. In between games, students are able to read quick facts and suggestions for attaining and/or maintaing a healthy lifestyle.

 

Lisa Witherspoon: PEC’s Active Gaming Editor

 

 

Dr. Lisa Witherspoon Joins The Active Gaming Company

We are pleased to announce that Dr. Lisa Witherspoon has joined The Active Gaming Company.  Dr. Witherspoon comes to us with years of experience in the active gaming field and brings the knowledge and expertise that is needed to further develop our concepts.  She will be serving The Active Gaming Company in mulitple capacities.  First, filling a key role on our Board of Advisors and secondly, she will be in charge of programming and curriculum development.

“Having Dr. Witherspoon on board separates The Active Gaming Company from the competition.  It puts us in a very powerful and confident position.  We are able to validate products on both technology and the medical benefits that they have through research.” says Gary Florindo, Founder of The Active Gaming Company.

 

About Dr. Witherspoon

Dr. Witherspoon is an Assistant Professor in the School of Physical Education and Exercise Science at the University of South Florida.  She received her undergraduate in K-12 Health and Physical Education in 2000 and her master’s in Health Promotion in 2004 both from Virginia Tech. Her doctoral degree in Curriculum and Instruction was earned at The University of South Florida in the summer of 2009 while working as the Co Director of the USF Active Gaming Research Laboratory and teaching undergraduate courses. She joined the faculty at USF in the fall of 2009. Dr. Witherspoon’s research is focused on technology driven physical activities called Active Gaming. She is working as the Coordinator for all active gaming research projects at USF. She studies the effects that 21st century technology driven physical activities may have on various populations, with a central focus being with children. Dr. Witherspoon has published manuscripts and video publications relative to her research interests. She serves on National committees and Advisory and Editorial Boards related to physical education, active gaming, sports, and fitness concepts.  Dr. Witherspoon’s continued passion is to meet generations ‘where they are’ in terms of interests and desires in order to help guide them as individuals in gaining and/or maintaining physically active lifestyles.

Dr. Witherspooon’s teaching responsibilities include both the undergraduate and graduate levels at the University of South Florida. Undergraduate courses include: Elementary Instructional Design and Content, Health and Physical Education for the Child, Elementary and Secondary Physical Education Internship, and Health, Safety, Nutrition, Motor Skills for the Young Child and Coaching Principles. Graduate courses include: Analysis of Research on Teaching Physical Education.

Lisa Witherspoon Ph.D. Co Director – USF Active Gaming Research Labs 4202 East Fowler Ave, PED 227 Tampa, FL 33620 Office – 813-974-1146 Fax – 813-974-4979

Active Video Games Can Fight Obesity

Blufit ProDance

Blufit ProDance

PROVO, Utah— A new study out of BYU says that certain video games can be a legitimate form of exercise.  BYU Assistant Professor Bruce Bailey says active video games boost energy and burn calories, but not all games are beneficial. “Be aware that not all games are the same, and if you want to get the child more physically active, you have to help them choose the right games and levels.”

“If you choose the right games, and the right levels on the games, you can increase physical activity from a moderate to vigorous level,” said Bailey.

Bailey’s study found that playing games like Wii Boxing or Dance Dance Revolution for twenty minutes provide equivalent exercise to walking a mile at a brisk pace with the added benefit of being more fun than regular exercise.

“It was enjoyed a lot by all the children, but the children who were a little bit heavier tended to enjoy the activities a little bit more,” said Bailey.

Gaming shouldn’t be used as a replacement for regular exercise, Bailey advises, but as additional indoor option.

“If it’s too hot outside, too cold, if you don’t feel comfortable leaving them outside but you still want them to be physically active, this is a tool that you can use,” he said.