The active gaming products we design and deliver must fit into what we call our “Interactive Fitness and Engagement Guidelines”. All products must possess interactive technology to be considered for approval. This includes pressure sensing, accelerometers, LED lighting, sound, infrared and many more high technology offerings. The products must offer high quality and performance, programming adaption, portability, a roadmap to technology advancements, health based benefits and top notch technical support.
The detailed process we follow was put into place to evaluate products in all of the areas mentioned and provide you with a level of confidence that is necessary when making such an investment. We do our best to review, test and provide the best of breed products, so that you can spend your time building your program and doing what you love. We look at your investment with us as a long-term partnership and take all steps necessary to deliver our clients the best of the best.
Our Active Gaming Approved Products Include:
The Konami Classroom Edition is the latest release from Konami in the Dance Dance Revolution (DDR) family. With a long history of proven benefits, DDR is back and better than ever. Konami has taken the DDR experience and morphed it into the world’s most advanced interactive dance and fitness platform available. This new system promotes fun, fitness and team building skills. With up to 48 active players, complete classes can be involved at the same time. Additionally, it provides teachers/instructors and parents with vital information about the students’ calories burned and the body mass index (BMI), all while creating opportunities to promote their students desire to be health and active.
This system has been recognized by leading researchers, schools and doctors as an innovative and fun solution to promoting a health lifestyle. The Active Gaming Company is proud to partner on the release of such a game changing product. [more info]
Lightspace encourages physical activity, confidence, cooperation and skill-building, all in a non-threatening environment that focuses on fun. Kids love to play. It’s what makes them kids. Lightspace Play systems have hit on the right formula that gets kids excited and keeps them coming back for more. The Lightspace Floor and Wall are made up of individual interactive tiles that can detect the location and force of participants or objects, making each game unique and tailored to the player’s skill level. This is an Active Gaming experience like no other. Activity becomes entertaining. Kids can run, jump, move, and throw balls in an environment of fun, not one of pressure to perform. Cooperative games require players to work together to beat competing players, adding a dimension of cooperative play to the games. And because the games are responsive to the users, users are able to perfect their skills at their own pace. The games gradually become more difficult as the players become more proficient…[more info]
The Lightspace Move Wall combines the latest in interactive technology with software controlled content that will provide hours of fun and exercise for kids and adults of all ages and abilities. Conduct relay-races as the wall is perfect for this type of setting! The system is capable of storing and running a potentially limitless variety of games and interactive programs that can be used by multiple participants simultaneously. The Lightspace Move Wall creates an engaging experience that will draw young children, teenagers and adults to activities what will excite and entertain them, all while keeping them active and fit. The Lightspace Move Software gives you full control over your content. You decide which games are active, where each game is located, even the game’s length. With this password protected Administration Area, operators can control almost every aspect of their system. The Administration Area also holds a full Diagnostic Suite and displays key reports showing you how much your content is being played…[more info]
The new Makoto Arena II delivers a physically active and mind-engaging fitness experience, along with ground-breaking individual player results tracking (great for justifying PEP grants!), updateable sound themes (musical tones, animal sounds, sci-fi tones and more!) and multiple games for YMCAs, Schools, Park Districts, Health Clubs and the ever growing Medical Market. This multiplanar, multidirectional interactive fitness game delivers documented brain and body fitness while providing the participant unbridled fun and excitement! The concept of the Makoto Arena II is so simple, even toddlers can play! Listen for the tone (to identify which tower), move to the tower, identify the light, and tap it as quickly as possible. The player is scored on accuracy as well as reaction time. Sounds easy, right? Yet Makoto challenges top professional athletes and US military Special Forces! With its variable speeds and customizable light pattern configurations, we can create the ultimate Exergaming experience for any level of single participant or teams. Makoto is enjoyed by everyone…[more info]
Polar offers a variety of solutions for your student and teaching needs. You can choose from either Polar activity monitoring or heart rate monitoring – or a combination of both if that better suits your school’s program. And, if you happen to need a fitness assessment system or anything else from the range, you can easily upgrade later.
Polar activity and heart rate monitoring systems provide a view for the students, teachers, administrators and parents that no other platform can. This is a main differentiator forTHe Active Gaming Company. The polar systems are utilized to offer a transparent view for all on the effectiveness of the products and programming that is provided. There is no question about whether or not the program is successful. The data is all there and viewable in many forms to prove what works and what doesn’t…[more info]